![]() ![]() I would say if we can't be give the option to select the track spine type/rail count on a piece-by-piece basis (which for the sake of UI cleanliness is totally understandable) it would be more realistic and look better for this particular coaster to have the special vertical/beyond vertical pieces 2-rail, and all remaining pieces (especially the new extra steep pieces) remain 3-spine. ![]() Plus, it would look silly (and from an engineering perspective, be unrealistic) if a steep hill had tri-rail track at the base, 2-rail track on the climbs and descents, and tri-rail track at the crest. Alpha 3 is the third Alpha version of Parkitect. Right, but, what I would point out (and I believe what /u/captain_hitec is getting at) is that that manufacturer doesn't switch to 2-rail track from 3 rail track just because the track has become a certain amount of steep, like Parkitect is currently doing.ΔΆ-rail track is used on the vertical lifts and beyond vertical drops, yes, but on their rides that feature both the beyond vertical drop (in 2-rail form) and tri-rail track, steep sections later in the ride typically remain 3-rail. Title: Parkitect Pre-Alpha 3 Developer: Texel Raptor Publisher: Texel Raptor Release Date: 09 Oct, 2015 Parkitect Pre Alpha 7a Size: 270 MB ONE FTP LINK Uploading. ![]() It's designed to look like that manufacturer ![]()
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